Magical expertise combines with wit and deception to create an unconventional but deadly scoundrel. The trickster must be able to see the attacker.Ī coinpurse lifted away by invisible forces, or a searing lethal heat stabbing your back-either is the sign of an arcane trickster. The trickster halves the damage that it takes from an attack that hits it. The trickster can Dash, Disengage, or Hide. Hit: 5 (1d4 + 3) piercing damage.Ĭunning Action. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. It has the following wizard spells prepared:Ĭantrips (at will): fire bolt, mage hand (the hand is invisible), minor illusionġst-level (4 slots): charm person, hideous laughter, sleepĢnd-level (2 slots): invisibility, scorching ray ACTIONSĭagger. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The trickster is a 7th-level spellcaster. The trickster deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the trickster that isn't incapacitated and the trickster doesn't have disadvantage on the attack roll. For Arcane Tricksters in particular Im a huge fan of the Grease spell. If the trickster is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the trickster instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. For a quick overview of other 5e classes, check out our Guide to DnD 5e Classes. Languages any two languages (usually including Common) Challenge 3 (700 XP)Įvasion. Saving Throws Dex +5, Int +5 Skills Acrobatics +5, Perception +3, Sleight of Hand +5, Stealth +5 Proficiency Bonus +2 Senses passive Perception 13 Medium humanoid (any race), any chaotic alignmentĪrmor Class 15 ( studded leather) Hit Points 36 (8d8) Speed 30 ft.
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