![]() The GM decides who is surprised, not the initiative roll. A member of a group can be surprised even if the other members aren’t. If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter. Otherwise, the GM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. If neither side tries to be stealthy, they automatically notice each other. The GM determines who might be surprised. I think you are confused about how surprise works: Case #1, but the Wizard can use Ready-ing the Teleport spell to effectively turn it into case #2.The Wizard takes their next turn in the first round, while some foes may still be surprised (depending on their initiative). After the spell is cast, (since the party intends to immediately attack) the combat begins, and initative is rolled. At the point the Wizard casts Teleport, they are not in combat.The Wizard takes their next turn in the second round, in which no foes will be surprised. Any foes who rolled higher initiative will no longer be surprised. The Wizard casts Teleport on their turn, which may be after the turns of their companions, and teleports to the foes' location. ![]() The moment the Wizard decides they want to Teleport into combat, initiative is rolled.How does initiative work in this situation - does the Teleport take place on the Wizard's first turn in combat, or prior to combat entirely? To illustrate why I am confused, there are a few possible adjudications below. If the foes did not know this was about to happen, they should be surprised. A Wizard PC Teleports their party from a safe place directly to the location of a group of foes, who the party intends to attack. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |